On December 8, Grindheim released a rather wordy video regarding the ongoing situation. I never wanted this version of the game to come out but due to circumstances out of my control, this is the one that was released.” On December 5, the PC version was put on sale on Steam Grindheim says this was not authorized by him. I have already received worrying messages concerning its performance. On December 1, lead developer of The Outbound Ghost, Conrad Grindheim, published a statement on social media stating, “The Outbound Ghost released on PlayStation 4/5 yesterday, and on Nintendo Switch today. It seems to have begun when Digerati stuck to the game’s release date and pushed out something that the developer clearly didn’t approve of. But does it hold up to scrutiny?īefore I get to my review of the game itself, there is some unfortunate context that we need to run through first, as this game has turned into a toxic example of what happens when developers and publisher relations break down. At first glance, it’s cute, charming, and incredibly accessible difficulty-wise. I’ve been looking forward to my chance to play The Outbound Ghost, an RPG by an indie developer about helping ghosts pass on – and maybe even solving a mystery! The Paper Mario inspiration is strong and obvious (and reminds me that I must play the latest in the series, Paper Mario: The Origami King), for both aesthetics and gameplay elements.
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